It amazes me how some of you have the experience and talent to make such cool and polished games in such little time. This one is so simple yet super fun, the pixel backgrounds on point, the ui, hud and music super well planned. Great job.
I recommend playing on casual on the miyoo mini because its a lot harder to be precise in the little dpad (I tested it). I find it more enjoyable that way.
I spent at least 5 minutes refreshing my browser tab to see if your floral generation was random or if I was going crazy - seriously well done with the animation there. Really neat level designs as well, they had me puzzled in some spots for sure. Possibly the most unique adaptation I've seen on a Snake game!
Great game design choices. As feedback, I would suggest offering the player the ability to swap to slow being the automatic speed, and holding z to engage in fast movement. I found myself holding the key the entire game (except key moments) and that can hurt my hand for extended periods of gameplay. I really loved your growth patterns and flower arrangements, I'm wondering if there were any particular resources that you pulled from when creating that feature. You knocked it out of the park!
I made moving fast the default and only told the player in level 15 about the slow down feature as I wanted them to not use it until then, because of what you described. I would remove it from the page's controls but I don't want to because of transparency.
Also yeah! Level 7 has a pretty smart solution in plain sight.
EDIT: Also for the floral patterns, I used to make and study tweetcarts on twitter. One of them had a very similar effect to this, but I couldn't find it (it was posted a couple of years ago).
Ah I see. If you don't want users to use the feature until a certain point, it might be better to lock it off until that moment. At any rate I think it's fine having the slow-down feature -- I just think you need to know what experience you want to happen. If the player knows the slow-down feature, they are guaranteed to use it as it is fundamental to guaranteeing a successful play, and users don't want to replay a level if they have the option.
You some how made beautiful floral patterns with just a few pixels. I love the dynamic transition in the music as well, I'm always a sucker for that stuff.
I was doing a little dance in my chair every time I finished a level because it was such a bop. Really picks up in difficulty at the end, requiring near-perfect inputs but the slow down feature really helps a lot. I loved the fractally expansion of the path at the end too! Great game!
Very fun, but the game tells you how to slow down far too late. I found myself careening around levels desperately hoping that I can get it just right.
Thank you for the feedback! I thought of introducing the slow feature sooner, but I didn't want it to do it too soon as I didn't want players using it too much and making the game feel too long.
Very fun! I also made a plant + sun-themed game so I had to try this haha.
I made it to level 15 at which point the precision required was too frustrating (or I missed something entirely). It is very difficult to start and end diagonal movements precisely, often wasting water. I would love dedicated, single buttons for diagonal movement. But maybe just skill issue, because that was a big part of the difficulty curve.
Fun and simple game! The dynamic music when you win is a nice touch, and the visuals of the plants growing are very beautiful! I think the focus on needing to perform precise inputs didn't quite suit the puzzle game, but apart from that I really liked the game's concept as a whole
I really dig this. The overall aesthetic is great. However, the pixel perfect controls needed for narrow passages are a bit too punishing. To move just one pixel further with the keyboard is extremely hard to control.
Fun little puzzle game! One thing that's awkward is trying to move diagonally. It's usually optimal to move diagonally, but if you don't press the two directions at almost the exact same time, you'll move cardinally as well, which wastes water. One fix might be to make it so you have to press a button while holding the direction to move, so diagonal inputs aren't an issue. I really love the vine and flower effects when you beat a level!
I don't know if I'll change the diagonal movement for now. I can't decide if that's part of the skill expression of the game or not. I had trouble with it at the start too, but after playing the game a lot it became a lot easier.
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I absolutely love it. Intuitive, fun, beautiful, the lot!
thank you!!
Very good. Also fine i'll finally stop using a ps2 keyboard gosh.
Thank you! Just curious though, what about using a ps2 keyboard makes the game hard to play?
It amazes me how some of you have the experience and talent to make such cool and polished games in such little time. This one is so simple yet super fun, the pixel backgrounds on point, the ui, hud and music super well planned. Great job.
Thank you so much!
I've participated in a couple of gamejams before and its always pretty fun. The more times you do it, the more you know what to prioritize.
I love me some pico-8 and this game was really fun... this one will move straight to the miyoo mini as soon as it arrives ๐
how to get the p8.png cartridge for this one?
Thank you! You can get the cartrige here: https://www.lexaloffle.com/bbs/?pid=140922#p
I recommend playing on casual on the miyoo mini because its a lot harder to be precise in the little dpad (I tested it). I find it more enjoyable that way.
legend ๐
I keep coming back to this one to play a little more of. I really like it.
Is still my favorite game in this jam.
Nice, very fun entry. The flourishing at the end is very satisfying :)
Thank you! I'm glad you liked it!
Great idea! The spreading effect is really cool, really like these puzzles!
Thank you!
Amazing game, but I can't figure out lvl 3!
Try moving diagonally!
Alrighty
I spent at least 5 minutes refreshing my browser tab to see if your floral generation was random or if I was going crazy - seriously well done with the animation there. Really neat level designs as well, they had me puzzled in some spots for sure. Possibly the most unique adaptation I've seen on a Snake game!
Thank you!
Great game design choices. As feedback, I would suggest offering the player the ability to swap to slow being the automatic speed, and holding z to engage in fast movement. I found myself holding the key the entire game (except key moments) and that can hurt my hand for extended periods of gameplay. I really loved your growth patterns and flower arrangements, I'm wondering if there were any particular resources that you pulled from when creating that feature. You knocked it out of the park!
Oh, and is there a solution to level 7 ?
Hi! Thank you for your feedbadk!
I made moving fast the default and only told the player in level 15 about the slow down feature as I wanted them to not use it until then, because of what you described. I would remove it from the page's controls but I don't want to because of transparency.
Also yeah! Level 7 has a pretty smart solution in plain sight.
EDIT: Also for the floral patterns, I used to make and study tweetcarts on twitter. One of them had a very similar effect to this, but I couldn't find it (it was posted a couple of years ago).
Ah I see. If you don't want users to use the feature until a certain point, it might be better to lock it off until that moment. At any rate I think it's fine having the slow-down feature -- I just think you need to know what experience you want to happen. If the player knows the slow-down feature, they are guaranteed to use it as it is fundamental to guaranteeing a successful play, and users don't want to replay a level if they have the option.
Great job!
Great game!
Thank you!
You some how made beautiful floral patterns with just a few pixels. I love the dynamic transition in the music as well, I'm always a sucker for that stuff.
Thank you so much! I got the idea of the floral patterns from a pico8 tweetcart I saw a couple years back that had a similar effect.
I couldn't find it though, twitter is horrible for finding stuff.
Awesome game
thank you!
I appreciated the gentleness of this game's aesthetic. Nice and cozy!
Thank you!
Oddly satisfying! Great work on the colors, the blooming animation is very beautiful! Nice concept, simple and efficient, great job.
thank youu!
Loved it till the end. Used every drop I got. Cool little polished game!
thank you so much!
I was doing a little dance in my chair every time I finished a level because it was such a bop. Really picks up in difficulty at the end, requiring near-perfect inputs but the slow down feature really helps a lot. I loved the fractally expansion of the path at the end too! Great game!
Thank you! Im glad you liked it
nice game!
thank you!
This is awesome! Very satisfying. :D
thank you so much!
Love it! Do you intend to make it available in Pico-8 cartridge format?
Yep, maybe sometime on the weekend.
many thanks
The funky tune at when you win is so good. Great puzzler!
Thank you!
Really cool game
thank you!
Very cool design
thank you!
Very fun, but the game tells you how to slow down far too late. I found myself careening around levels desperately hoping that I can get it just right.
Thank you for the feedback! I thought of introducing the slow feature sooner, but I didn't want it to do it too soon as I didn't want players using it too much and making the game feel too long.
It's annoying that it often depends on how perfectly you can hit two directions at once. Maybe make it so you can play with the numpad?
Thank you for your feedback! I added a feature to allow players to move slower. Hopefully that helps with precision.
Very fun! I also made a plant + sun-themed game so I had to try this haha.
I made it to level 15 at which point the precision required was too frustrating (or I missed something entirely). It is very difficult to start and end diagonal movements precisely, often wasting water. I would love dedicated, single buttons for diagonal movement. But maybe just skill issue, because that was a big part of the difficulty curve.
Thank you for playing! I'm trying some stuff to help with the precision issue.
Fun and simple game! The dynamic music when you win is a nice touch, and the visuals of the plants growing are very beautiful! I think the focus on needing to perform precise inputs didn't quite suit the puzzle game, but apart from that I really liked the game's concept as a whole
I'm glad you enjoyed the game!
The precise inputs thing is something I'm taking a look at.
I really dig this. The overall aesthetic is great. However, the pixel perfect controls needed for narrow passages are a bit too punishing. To move just one pixel further with the keyboard is extremely hard to control.
Thank you for playing!
I added a new feature to go slower to help with precision. Hopefully it helps.
Level 8 = Impossible xD
Nice lil game!
Thank you Zerra!
Fun little puzzle game! One thing that's awkward is trying to move diagonally. It's usually optimal to move diagonally, but if you don't press the two directions at almost the exact same time, you'll move cardinally as well, which wastes water. One fix might be to make it so you have to press a button while holding the direction to move, so diagonal inputs aren't an issue. I really love the vine and flower effects when you beat a level!
Thank you for playing <3
I don't know if I'll change the diagonal movement for now. I can't decide if that's part of the skill expression of the game or not. I had trouble with it at the start too, but after playing the game a lot it became a lot easier.