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It amazes me how some of you have the experience and talent to make such cool and polished games in such little time. This one is so simple yet super fun, the pixel backgrounds on point, the ui, hud and music super well planned. Great job.

Thank you so much!

I've participated in a couple of gamejams before and its always pretty fun. The more times you do it, the more you know what to prioritize.

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I love me some pico-8 and this game was really fun... this one will move straight to the miyoo mini as soon as it arrives 💖

how to get the p8.png cartridge for this one?

Thank you! You can get the cartrige here: https://www.lexaloffle.com/bbs/?pid=140922#p

I recommend playing on casual on the miyoo mini because its a lot harder to be precise in the little dpad (I tested it). I find it more enjoyable that way.

legend 🙏

I keep coming back to this one to play a little more of. I really like it.

Is still my favorite game in this jam.

Nice, very fun entry. The flourishing at the end is very satisfying :)

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Thank you! I'm glad you liked it!

Great idea! The spreading effect is really cool, really like these puzzles!

Thank you!

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Amazing game, but I can't figure out lvl 3!

Try moving diagonally!

Alrighty

I spent at least 5 minutes refreshing my browser tab to see if your floral generation was random or if I was going crazy - seriously well done with the animation there. Really neat level designs as well, they had me puzzled in some spots for sure. Possibly the most unique adaptation I've seen on a Snake game!

Thank you!

Great game design choices. As feedback, I would suggest offering the player the ability to swap to slow being the automatic speed, and holding z to engage in fast movement. I found myself holding the key the entire game (except key moments) and that can hurt my hand for extended periods of gameplay. I really loved your growth patterns and flower arrangements, I'm wondering if there were any particular resources that you pulled from when creating that feature. You knocked it out of the park!

Oh, and is there a solution to level 7 ?

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Hi! Thank you for your feedbadk!

I made moving fast the default and only told the player in level 15 about the slow down feature as I wanted them to not use it until then, because of what you described. I would remove it from the page's controls but I don't want to because of transparency.

Also yeah! Level 7 has a pretty smart solution in plain sight.

EDIT: Also for the floral patterns, I used to make and study tweetcarts on twitter. One of them had a very similar effect to this, but I couldn't find it (it was posted a couple of years ago).

Ah I see. If you don't want users to use the feature until a certain point, it might be better to lock it off until that moment. At any rate I think it's fine having the slow-down feature -- I just think you need to know what experience you want to happen. If the player knows the slow-down feature, they  are guaranteed to use it as it is fundamental to guaranteeing a successful play, and users don't want to replay a level if they have the option.

Great job!

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