Devlog May 2023
Hi there! Welcome to the May 2023 devlog, I hope you enjoy your stay:
What I've worked on this march
- Implemented Particle System in battle application
- Final Boss Battle is done
- Made 31 unique frames of animation
- Comissioned and received background music
- Made two particle effects for moves
- Created 2 extra sprites for battle moves
- Added 9 Battle moves to the game (including boss and player moves)
- Implemented behaviors for the boss
- Made 9 Battle icons for new battle moves
- Many improvements to the Battle App...
- Updated the Demo with small upgrades and bugfixes (thank you again for the bug reports!)
- Improved dialog for some events in the second area of the game
- Fixed music going away when you fight the naranjarina lovers
- Made the "Game Saved" text go away when you close the pause menu so its not still there when you open it up again
- Added a way to scroll through the actions in the action menu (for when you have too many actions)
- Removed the status option during battle tutorial
- Added collisions to a room in the second area of the game (HOW DID I MISS THIS WHAT)
- Added two icons for actions in battle
- Added new item!
- Added places where it spawns
- Added refresh rates
- Made event for when you collect it
- Added sprite an item description
- Added sprite for "spawn points"
- Started working on the final scene of the game
- All dialog has been written
- 8 frames of animation added
- 2 sprites added
- Scene is 25% implemented
- Improvements and new animations for the overworld scene app
What's left?
Welp it surely feels like a lot. In order for the game to be playable from start to finish (MVP type of deal), what's left is:
- Around 63 sprites
- 5 illustrations
- 2 songs
- The credits
- Implementation
- Design
- etc.
- 4 overworld events
- 1 cutscene
- At least 6 sfxs
- Add props in one room
- Modify 1 sprite
So yeah, its kind of a lot. I'm currently working on the last scene though, so that'ts my current priority. After that I'll polish some events and battles that look unfinished. After that I'll do the credits and we should be done.
According to my calculations I think the game will be playable by mid July, maybe a bit earlier but I don't wan't to make any promises. Even then there's a lot I will want to test and polish before release. I'll keep updating yall through here and twitter.
Take care and have a great week!
tomyatemo
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The Runemaster's Diary
A small turn-based rpg about a kid and an orange trying to save a dog.
Status | In development |
Author | Tomyatemo |
Genre | Role Playing |
Tags | 2D, JRPG, Pixel Art, Short, Top-Down, Top Down Adventure, Turn-Based Combat |
More posts
- Devlog September 2023 (FINALE??)Sep 28, 2023
- Devlog August 2023Sep 01, 2023
- Devlog July 2023Jul 28, 2023
- Devlog June 2023Jul 10, 2023
- Hotfixes Demo #2May 13, 2023
- Hotfixes Demo #1May 05, 2023
- First Devlog of 2023! (Devlog April)May 04, 2023
- Devlog JuneJul 05, 2022
- Devlog MayMay 31, 2022
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