The Cutscenes so far...
The cutscenes are by far the simplest functionality I have so this post will be very short compared to the last one. I defined a cutscene as a sequence of scenes. Every scene has an image and some dialog attached to it.
So in simple terms you just press "z" to go to the next scene, when there are no more scenes the cutscene takes you to another functionality, like the game's overworld or a menu. That's it, here's an image of how that looks like:
Now that I'm writting this post I think I could reimplement these cutscenes as menues and that would make them more versatile... *writes it in a post it and puts in the TO-DO section on his organizer*. Welp I'll move on to the next post.
Get The Runemaster's Diary
The Runemaster's Diary
A small turn-based rpg about a kid and an orange trying to save a dog.
Status | In development |
Author | Tomyatemo |
Genre | Role Playing |
Tags | 2D, JRPG, Pixel Art, Short, Top-Down, Top Down Adventure, Turn-Based Combat |
More posts
- Devlog September 2023 (FINALE??)Sep 28, 2023
- Devlog August 2023Sep 01, 2023
- Devlog July 2023Jul 28, 2023
- Devlog June 2023Jul 10, 2023
- Devlog May 2023May 29, 2023
- Hotfixes Demo #2May 13, 2023
- Hotfixes Demo #1May 05, 2023
- First Devlog of 2023! (Devlog April)May 04, 2023
- Devlog JuneJul 05, 2022
- Devlog MayMay 31, 2022
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