The Cutscenes so far...


The cutscenes are by far the simplest functionality I have so this post will be very short compared to the last one. I defined a cutscene as a sequence of scenes. Every scene has an image and some dialog attached to it.

So in simple terms you just press "z" to go to the next scene, when there are no more scenes the cutscene takes you to another functionality, like the game's overworld or a menu. That's it, here's an image of how that looks like:


Now that I'm writting this post I think I could reimplement these cutscenes as menues and that would make them more versatile... *writes it in a post it and puts in the TO-DO section on his organizer*. Welp I'll move on to the next post.

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