Weekly Dev Log #5
The Runemaster's Diary » Devlog
Monday
This was a thesis day so I didn't worked on the game this day.
Tuesday
Music Department
- Hired and got together with a friend who knows about music to teach me some stuff on music composition.
- This lasted like 5 hours where they taught me about music scales, chords and basic techniques to make melodies. In between we also watched youtube videos, petted cats and ate.
- Polished town theme.
Wednesday
Music Department
Time to apply everything I learnt yesterday
- Created Credits Theme
- Polished Battle Music (this may be its final form)
- Finished Polishing Town Theme
- Created Story Time Theme
- Created Night-time Town Theme
Programming Department
- Fixed bug that made the game crash when selecting an item in the item menu in the pause menu app
- Refactored views from overworld for them to be more modular
- Added Entity View
- Made Player View extend Entity View
- Created Entity Views for every entity en Room View
- Added methods to be hitboxes to Entity View and Player View
- Collision Boxes (red)
- Interaction Boxes (blue)
Other
- Posted gif on twitter, using #gamedev now
Thursday
Programming Department
- Limited text in the overworld and cutscene app so that it doesn´t overflow their respective containers horizontally
- Gave space for three lines of text in the cutscene app
- Created intro cutscene in memory
- Added new game option to main menu
- When selected starts a new game and plays the first cutscene
- Modified cutscene app so when pressing the action1 button and a scene hasn't finished it finishes it but it doesn't advances to the next scene
- In the next gif the action1 button is pressed to make the text finish displaying and then to advance to the next scene:
- Added pauses while the text is displaying given by the commas and periods so it feels more like reading a journal
Other
- Made an excel file with the budget until now so if someone wants too make the same as me in the future they know how I did it
Fryday
Art Department
- Finished intro cutscene's art
- (why does it take so little to write this when it took me like 4 hours helpp)
- Extended first area's background
- Created color pallete files for two main characters
Programming Department
- Fixed bug that made the hitboxes display wrong in debug mode when in fullscreen
- Finished setting up collisions in first area
- Display action icons of current combo when choosing actions
- Inverted action icons when enemies are preforming actions
Writting Department
- Added first cutscene story to database
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The Runemaster's Diary
A small turn-based rpg about a kid and an orange trying to save a dog.
Status | In development |
Author | Tomyatemo |
Genre | Role Playing |
Tags | 2D, JRPG, Pixel Art, Short, Top-Down, Top Down Adventure, Turn-Based Combat |
More posts
- Devlog September 2023 (FINALE??)Sep 28, 2023
- Devlog August 2023Sep 01, 2023
- Devlog July 2023Jul 28, 2023
- Devlog June 2023Jul 10, 2023
- Devlog May 2023May 29, 2023
- Hotfixes Demo #2May 13, 2023
- Hotfixes Demo #1May 05, 2023
- First Devlog of 2023! (Devlog April)May 04, 2023
- Devlog JuneJul 05, 2022
- Devlog MayMay 31, 2022
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