Weekly Dev Log #11


Programming Department

  • When no predefined hp and mp are assigned to an entity in battle, the max hp and max mp are used
  • Added event during Battle Scripts that awards the player with new abilities
  • Deleted mechanic that automatically recovers guard for being too complex
  • Added "Regain Composure" action that recovers self guard
  • Added Manager for adding images and effects on top of battles for abilities and scripts
  • Added arrows that point left for the tutorial part

Art Department

  • Made storyboard for the intro cutscene
  • Made concept art for the intro cutscene
    • 4 illustrations total

Music Department

  • Was inspired and started making the music piece for the final battle

Writting Department

  • Adjusted some dialogs of the first fight tutorial

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