Weekly Dev Log #15
The Runemaster's Diary » Devlog
Hi there, weekly devlogs are back as most of the work for my thesis is done. In this one I'll go briefly on what I've done in the last 3 weeks:
Art Department
- Remade player character's battle idle animations in glorious 64 by 64 bits
- Polished battle background to its final version
- Made Mac and Ken's animation for a support move
- Made some sprites for Ken in battle to be used when he jumps
Programming Department
- Developed a shader to use when characters are moving fast in battle animations (based on this one)
- Integrated the shader in the game
- Fixed bug that caused problems with the data sent to the shader
- Fixed bug that made the shader results to depend from the FPS of the game
- Added movement animations for characters in the battle app that take into account where is the target of an attack
- Fixed bug that caused these kind of animations to skip a frame
Writting Department
- Created cutscene that goes after the tutorial
Other
- Made a small thumbnail for devlogs
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The Runemaster's Diary
A small turn-based rpg about a kid and an orange trying to save a dog.
Status | In development |
Author | Tomyatemo |
Genre | Role Playing |
Tags | 2D, JRPG, Pixel Art, Short, Top-Down, Top Down Adventure, Turn-Based Combat |
More posts
- Devlog September 2023 (FINALE??)Sep 28, 2023
- Devlog August 2023Sep 01, 2023
- Devlog July 2023Jul 28, 2023
- Devlog June 2023Jul 10, 2023
- Devlog May 2023May 29, 2023
- Hotfixes Demo #2May 13, 2023
- Hotfixes Demo #1May 05, 2023
- First Devlog of 2023! (Devlog April)May 04, 2023
- Devlog JuneJul 05, 2022
- Devlog MayMay 31, 2022
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