Weekly Dev Log #20
The Runemaster's Diary » Devlog
Programming Department
- Level Editor Stuff
- Made snap to grid the default mode in editor
- Made it so no objects can be added in an invisible layer
- Modified export files so they are closer to the final code files for a level
- Refactored internal database structure
- Fixed a bug that made some parts of adjacent sprites in a spritesheet to show up during animations
- Unharcoded some values
- Added a library for making strings that fill up over time
- Added tools to reuse animations in battle app, it will be used mainly for the hurt animations of some enemies for multi-hit moves
- Implemented new move of the main character
- Added a continue button to the main menu
- Created loading app to load a bunch of stuff during pauses so the player doesn't find out they are on a loading screen
- Refactored a bad implementation of time comunication (I'M SO HAPPY BECAUSE OF THIS, ITS BEEN HAUNTING ME FOR MONTHS)
- Made camera movements of a move in battle to take into account if the entity performing the move is an enemy or an entity
- Implemented support move for characters
- Fixed funny bug
- Added Controller support to the game FINALLY ITS BEEN LIKE 7 MONTHS
Art Department
- Updated debug tile so its more pleasant to look at
- Finished animation for a battle move of the main character
- Created hurt sprites for both main characters
- Adjusted enemy battle sprite
- Created 4 new assets to use in the world
Design Department
- Created structure of Lander home
Music and Sound Department
- Created sfx for when you go from one room no another.
Writing Department
- Fixed writing mistakes during first cutscene
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The Runemaster's Diary
A small turn-based rpg about a kid and an orange trying to save a dog.
Status | In development |
Author | Tomyatemo |
Genre | Role Playing |
Tags | 2D, JRPG, Pixel Art, Short, Top-Down, Top Down Adventure, Turn-Based Combat |
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- Devlog May 2023May 29, 2023
- Hotfixes Demo #2May 13, 2023
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- First Devlog of 2023! (Devlog April)May 04, 2023
- Devlog JuneJul 05, 2022
- Devlog MayMay 31, 2022
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