Weekly Dev Log #22 + Demo Plans


Had some problems and as a result couldn't work on the game these last two weeks. But these following weeks I should be free, so I decided to get a demo out by the end of November.

Programming Department

  • Editor
    • Refreshed side menu when opening file in editor (asset picker and layers)
    • Added a functionality to toggle the grid in the editor
    • When creating a new asset, set default name of the asset to the image selected
  • Battle Application
    • Added a small pause at the beginning of a battle
    • Improved the battle ending sequence
  • Tools
    • Added Scheduler Library Class to execute instructions after some time has passed

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