Weekly Dev Log #23


Programming Department

  • Tools
    • Created a new debug room to test object interactions
  • Overworld Application
    • Added Overworld Interactuable Script Entity that changes script when interacted with
    • Added script state to award items to the player
    • Added script state that changes an entity sprite
    • Added support for objects bigger than one by one tile
    • Refactored entity builder for the overworld
    • Added script state to destroy an entity
    • Implemented interactuable bushes
    • Modified Dialogs Style so it fits better with the looks
  • Pause Menu
    • Designed Options menu for pause menu
  • Demo Stuff
    • Started working on the first room of the demo
    • Blocked unavailable path
    • Refactored some visible warps so the dont exist anymore
  • Editor
    • Created functionality to delete object easier
    • Added delete layer functionality
    • Added "Export as Image" functionality to export layers as images

Art Department

  • Created item icon

Writting Department

  • Added entires for new characters to the system

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