Weekly Dev Log #24


I hate that I can't talk in detail about what I'm working on because spoilers

Programming Department

  • Demo
    • Implemented base for 2 rooms for the demo
  • Editor
    • Added functionality to automatically compute collision boxes
    • Added functionality to editor that resets every objects coordinates so everything starts in x=0, y=0
  • Overworld
    • Fixed colorblind filters to test game
      • Confirmed that the color pallete used for the dialogues works well
    • Changed the color pallete of the portraits
  • Pause Menu
    • Added Exit option to pause menu
    • Added option menu to pause menu
    • Refactored structure
    • Refactored Party Menu
  • Other
    • Refactor file structure for overworld image resources

Design Department

  • Demo
    • Designed the basic structure for the Demo
    • Designed two more rooms for the demo

Writting Department

  • Wrote about what happens after the battle tutorial

Art Department

  • Created enemy sprite sheet
  • Created enemy sprite sheet
  • Created object's sprite
  • Created tile sprite

PD: I felt bad for not talking about nothing in the art department so here's one of the enemy's sprite sheets

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