Weekly Dev Log #24
The Runemaster's Diary » Devlog
I hate that I can't talk in detail about what I'm working on because spoilers
Programming Department
- Demo
- Implemented base for 2 rooms for the demo
- Editor
- Added functionality to automatically compute collision boxes
- Added functionality to editor that resets every objects coordinates so everything starts in x=0, y=0
- Overworld
- Fixed colorblind filters to test game
- Confirmed that the color pallete used for the dialogues works well
- Changed the color pallete of the portraits
- Fixed colorblind filters to test game
- Pause Menu
- Added Exit option to pause menu
- Added option menu to pause menu
- Refactored structure
- Refactored Party Menu
- Other
- Refactor file structure for overworld image resources
Design Department
- Demo
- Designed the basic structure for the Demo
- Designed two more rooms for the demo
Writting Department
- Wrote about what happens after the battle tutorial
Art Department
- Created enemy sprite sheet
- Created enemy sprite sheet
- Created object's sprite
- Created tile sprite
PD: I felt bad for not talking about nothing in the art department so here's one of the enemy's sprite sheets
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The Runemaster's Diary
A small turn-based rpg about a kid and an orange trying to save a dog.
Status | In development |
Author | Tomyatemo |
Genre | Role Playing |
Tags | 2D, JRPG, Pixel Art, Short, Top-Down, Top Down Adventure, Turn-Based Combat |
More posts
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- Devlog July 2023Jul 28, 2023
- Devlog June 2023Jul 10, 2023
- Devlog May 2023May 29, 2023
- Hotfixes Demo #2May 13, 2023
- Hotfixes Demo #1May 05, 2023
- First Devlog of 2023! (Devlog April)May 04, 2023
- Devlog JuneJul 05, 2022
- Devlog MayMay 31, 2022
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