Weekly Dev Log #27


Design Department

  • Experimented with the battle system

Programming Department

  • Battle Application
    • Added new move to enemy
    • Fixed bug where hp is not updated when a battle ended, so you always had maximum health when getting in a battle
    • Added new Enemy with default animations
    • Made a new type of guard for the new enemy
    • Implemented conditions that have effects on start of the entity's turns
      • These can only be applied by moves for now
    • Implemented conditions visually
    • Fixed bug that made all entities with the same sprite change when one of them changes
    • Implemented item requirements for moves
    • Refactored regular attacks so the implementation is simpler
  • Implemented conditions visually
  • Reimplemented Regain Composure Action in battle
    • Now using two turns in a row will not trigger its effects, you must do something else in a turn for it to work again

  • Editor
    • Added functionality to refresh the assets images
    • Redesigned Layers so now they look nicer in the editor
    • Made it so the editor's process ends when the application is closed
  • Other
    • I DOCUMENTED LIKE 12 FILES I FORGOT TO DOCUMENT AT SOME POINT WHY DO I KEEP FORGETING AAAAAAA
    • Created a library for timed text so it is easier to implement in future parts of the game
    • Refactored item id's to be text instead of numbers

Art Department

  • Remade two character portraits
  • Made Angry Mac Portrait
  • Made a collapsed naranjarina sprite


  • Created the base for a new enemy, an Oyster Naranjarina

Get The Runemaster's Diary

Comments

Log in with itch.io to leave a comment.

The oyster naranjarina is so cute!

thank you <3

+1