Weekly Dev Log #28


Had a very hard week with personal problems, but I managed to advance in the game.

Programming Department

  • Overworld
    • Fixed a bug that messed with the camera in overworld cutscenes
  • Battle App
    • Modified battle app's screenshake to not display the black corners in the border
    • Created system to define AI based on a state pattern for enemies
    • Added objects to animations of battle moves

Design Department

  • Finished implementing first sequence of the game

Art Department

  • Made some sprites for Oyster Naranjarinas in battle

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