Weekly Dev Log #29


Programming Department

  • Overworld App
    • Fixed Battle "Swoosh" Effect to start battles
    • Fixed Glitching texture in the first room of the level
  • Editor
    • Fixed bug where transparent pixels would overwrite other non transparent pixels
    • Added refresh background functionality (this is a blessing)
  • Battle App
    • Refactored Object Animations
    • Give all inventory items to party at start of battle
    • Implemented motion shader to work with objects
    • Refactored motion shader to not depend on computer's FPS
    • Add status option to battle menu that shows entity status conditions

Art Department

  • Created portraits  and battle sprite for null entity

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