Weekly Dev Log #31
The Runemaster's Diary » Devlog
This week was bug fixing galore! Half of what I did was fix bugs ugh.
Programming Department
- Battle App
- Disabled the run away option for story battles
- Overworld App
- Added decorations to the second room of the forest
- Added decorations to the third room of the forest
- Polished home's backyard room
- Fixed bug where you get stuck sometimes when going to the first forest room
- Implemented two new moves for an enemy
- Fixed bug that caused framerate drops for claculating too many collisions
- Refactored Demo Rooms into Forest Rooms
- Pause Menu App
- Fixed bug where items are not consumed when using the
- Editor
- Implemented background position and movement
- Implemented a tool to move all visible objects
- Fixed bug where the objects were reset to their starting position when attempting two move them many times in a row
- Other
- Fixed like 6 bugs that prevented fullscreen mode to work properly
Art Department
- Animated two new moves for an enemy
- Created a hurt sprite for an enemy
Design Department
- Designed new secret room forest
PD: I'm very proud of this move I animated so here you go (may change it a little later):
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The Runemaster's Diary
A small turn-based rpg about a kid and an orange trying to save a dog.
Status | In development |
Author | Tomyatemo |
Genre | Role Playing |
Tags | 2D, JRPG, Pixel Art, Short, Top-Down, Top Down Adventure, Turn-Based Combat |
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