Weekly Dev Log #33


Programming Department

  • Overworld App
    • Added a new Room to the game
      • Implemented path to this room
      • Made a simple dialog for each NPC
      • Made the NPCs look at the player when talking to them
      • Implemented NPC's  in secret room
    • Fixed bug where you get stuck in bushes in rooms
    • Fixed issue with the order the objects in the overworld were displayed
    • Fixed a bug where you couldn't go to a room because of a misplaced invisible wall
    • The name frame of the messages in the overworld now adapts to the length of the text it contains
    • Implemented camera limits so the camera doesn't go out of bounds when following player
    • Fixed a bug where the text of some dialogs did not reset after being triggered once (how did I not see this bug until now??)
    • Changed the sorting algorithm so textures that are one beside another no longer start glitching. (Fun Fact: This bug is also present in Don't Starve Together)
    • Fixed Camera Limits for fullscreen mode
    • Implemented Sweet berries
    • Added big trees to two rooms
  • Other
    • Added tests to custom array library
    • Implemented new sorting algorithm that produces the same result always given the same input

Art Department

  • Created big tree sprite

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