Weekly Dev Log #35


Programming Department

  • Overworld App
    • Added 3 new rooms
    • Added path from current rooms to new rooms
    • Added new scene 
    • Added more trees to a room
    • Added small towel rent business in the forest
    • Setted secret room camera limits
    • Fixed collisions in debug rooms
      • In one debug room I gave up and removed collision entirely
    • Refactored story scenes and added a template to create them quicker
  • Editor
    • Exported editor as a .exe to open it faster
    • Made editor compatible with indexed colors pngs
    • fixed bug that made the program crash when you exported a level as an image but canceled when selecting the path to save it

Art Department

  • Created 4 stairs assets
  • Created 2 rock assets
  • Created 1 item asset to show in overworld
  • Updated stone tile
  • Created important asset for an old shack in the forest
  • Created sprites for a towel rent service
  • Created big tree with hole sprite
  • Updated background of a forest room (added a fissure in the ground)

Writting Department

  • Wrote Overworld scene again (I lost my previous draft)

Design Department

  • Designed 3 Old Shack Rooms

PD: Started researching a efficiency problem in one of the rooms of the forest, may have to optimize rendering/sorting/collision algorithms

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