Weekly Dev Log #37


Overall this was a very productive week! In the next two weeks I'll be working on making the first third of the game playable. That way I can get some friends to test the game to see how it feels so far.

Programming Department

  • Overworld App
    • Made it so only visible objects are drawn in a camera
      • This got rid of the frame drops that occurred in some rooms
    • Refactored Interactuable entities so they don't always have collision
    • Fixed a debug warp
    • Fixed room's collisions that didn't let you go back to previous room
    • Added script to obtain honey
    • Added leaf object that appear at random in forest rooms
      • Fixed bug where you could pick a leaf twice 
      • Added NPC and events that explains what leafs are
      • Fixed weird leaf interactuable hitboxes

    • Added NPC that trades leafs for good stuff
    • Blocked the path to a part of the map using a wooden barricade

  • Battle App
    • Added Foreground to Battle App
    • Implemented actions that become available when the player has certain conditions
    • Implemented a move to buff the character but consumes items
  • Pause Menu App
    • Replaced "press action_2 button" text to "press <the actual button to press>"
  • Game Over App
    • Replaced "press action_1 button" text to "press <the actual button to press>"

Art Department

  • Fixed room background in forest
    • A corner of the room looked weird but now it doesn't
  • Made a battle background for a new Area
  • Made sprite of a wooden barricade

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