Weekly Dev Log #37
The Runemaster's Diary » Devlog
Overall this was a very productive week! In the next two weeks I'll be working on making the first third of the game playable. That way I can get some friends to test the game to see how it feels so far.
Programming Department
- Overworld App
- Made it so only visible objects are drawn in a camera
- This got rid of the frame drops that occurred in some rooms
- Refactored Interactuable entities so they don't always have collision
- Fixed a debug warp
- Fixed room's collisions that didn't let you go back to previous room
- Added script to obtain honey
- Added leaf object that appear at random in forest rooms
- Fixed bug where you could pick a leaf twice
- Added NPC and events that explains what leafs are
- Fixed weird leaf interactuable hitboxes
- Added NPC that trades leafs for good stuff
- Blocked the path to a part of the map using a wooden barricade
- Battle App
- Added Foreground to Battle App
- Implemented actions that become available when the player has certain conditions
- Implemented a move to buff the character but consumes items
- Pause Menu App
- Replaced "press action_2 button" text to "press <the actual button to press>"
- Game Over App
- Replaced "press action_1 button" text to "press <the actual button to press>"
Art Department
- Fixed room background in forest
- A corner of the room looked weird but now it doesn't
- Made a battle background for a new Area
- Made sprite of a wooden barricade
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The Runemaster's Diary
A small turn-based rpg about a kid and an orange trying to save a dog.
Status | In development |
Author | Tomyatemo |
Genre | Role Playing |
Tags | 2D, JRPG, Pixel Art, Short, Top-Down, Top Down Adventure, Turn-Based Combat |
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