Weekly Dev Log #38


Programming Department

  • Battle App
    • Fixed bug that made enemy conditions invisible
    • Removed the posibility of running away (doesn't serve any purpose for now)
    • Now when selecting an action to use the icon of the action is displayed with lower opacity on the action displayer
    • Renamed "Encouraged" condition to "Plus Attack" in order for it to be more self explanatory
    • Implemented knocked out animation when you defeat an enemy
    • Fixed bug that caused the game to crash when selecting actions and no compatible actions are available
    • Implemented turn order displayer

Turn Displayer (Footage from Monday 4th)

New Item Descriptions


Current Look of the Battle System



  • Pause Menu App
    • Added descriptions to item menu  and item consumption menu (got to make the "items left" description thingy more responsive)
    • Fixed a bug that made the game crash when consuming all the items of the player's inventory
      • I had to do a big refactor for this so the system is more robust and problems like this are easier to solve
  • Overworld App
    • Added challenge encounter to obtain more sweet berries (a very valuable item)
    • Fixed bug that made it so the first event of a script would not be triggered

Art Department

  • Made assets for turn order displayer
  • Made icons for 4 enemies actions
  • Created sprites for 2 more npcs
  • Made icon for plus attack condition
  • Made icons for new Mac actions
  • Made icons for new actions involving sweet berries
  • Made 2 animations for new Mac moves

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