Weekly Dev Log #38
The Runemaster's Diary » Devlog
Programming Department
- Battle App
- Fixed bug that made enemy conditions invisible
- Removed the posibility of running away (doesn't serve any purpose for now)
- Now when selecting an action to use the icon of the action is displayed with lower opacity on the action displayer
- Renamed "Encouraged" condition to "Plus Attack" in order for it to be more self explanatory
- Implemented knocked out animation when you defeat an enemy
- Fixed bug that caused the game to crash when selecting actions and no compatible actions are available
- Implemented turn order displayer
Turn Displayer (Footage from Monday 4th)
New Item Descriptions
Current Look of the Battle System
- Pause Menu App
- Added descriptions to item menu and item consumption menu (got to make the "items left" description thingy more responsive)
- Fixed a bug that made the game crash when consuming all the items of the player's inventory
- I had to do a big refactor for this so the system is more robust and problems like this are easier to solve
- Overworld App
- Added challenge encounter to obtain more sweet berries (a very valuable item)
- Fixed bug that made it so the first event of a script would not be triggered
Art Department
- Made assets for turn order displayer
- Made icons for 4 enemies actions
- Created sprites for 2 more npcs
- Made icon for plus attack condition
- Made icons for new Mac actions
- Made icons for new actions involving sweet berries
- Made 2 animations for new Mac moves
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The Runemaster's Diary
A small turn-based rpg about a kid and an orange trying to save a dog.
Status | In development |
Author | Tomyatemo |
Genre | Role Playing |
Tags | 2D, JRPG, Pixel Art, Short, Top-Down, Top Down Adventure, Turn-Based Combat |
More posts
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- Devlog July 2023Jul 28, 2023
- Devlog June 2023Jul 10, 2023
- Devlog May 2023May 29, 2023
- Hotfixes Demo #2May 13, 2023
- Hotfixes Demo #1May 05, 2023
- First Devlog of 2023! (Devlog April)May 04, 2023
- Devlog JuneJul 05, 2022
- Devlog MayMay 31, 2022
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