Weekly Dev Log #39
The Runemaster's Diary » Devlog
The objective of this last week was to have a playable demo by the end of it. I tested the game with a friend on the weekend and it turned out pretty well. We discovered some bugs, but none of them ruined the experience.
Well, now with the classic devlog bullet list
Programming Department
- Battle App
- Removed unused MP meter from battle app character portrait
- Battle Script App
- Fixed routine that lets the player learn new actions
- Cutscene App
- Made cutscene to end the demo
- Fixed crash when trying to play the end cutscene of the demo after playing first cutscene
- Overworld App
- Added script to end the demo
- Fixed several bugs in the overworld that occurred when loading a save file in different situations
- Fixed bug where you could exit the tutorial room mid tutorial
- Made house a separate object in home's backyard
- Now its easier to edit
- Fixed issue where some objects were drawn over the house which is not the idea
- Polished every script
- Created action for script to play a cutscene
- Now overworld's music isn't stopped when exiting the app
- Polished 2 room's backgrounds
- Fixed bug where the music that plays in this app wasn't registered properly so changing the volume in options didn't work
- Added script for ravine in room A3
- Added pauses for "¿?" and "¡!"
- Changed the start of most scripts with return to idle
- Made an important tree to pop out more
- Pause Menu App
- Added menu that explains actions
- Fixed bug where the menu for consuming items didn't close when going back to the item menu
- Fixed menu borders
- Now they don't vary between menus
- Fixed bug where you could set the volume for the music and sfx's to negative values in the options menu
- Removed an annoying print statement that my computer refused to tell me where it was
- Title Menu App
- Made background for the demo
- Hardcored some variables so this app is usable for the demo
- A full refactor of the app is needed
- Fixed bug where you could set the volume for the music and sfx's to negative values in the configuration menu
- Added music when selecting continue
- Other
- Adapted the game font to work with UTF8 spanish characters
- Fixed bug where the game crashed when displaying incomplete two-byte utf8 characters
- Translated most of the game to spanish
- Made icon for the game's executable
- Adapted the game font to work with UTF8 spanish characters
Design Department
- Removed mana explanation from tutorial
- Added explanation that you can't regain composure twice in a row
- Left scenes where music I haven't composed yet silent to singal there's a change
- Explained that guard tanks excess damage
- Remade tutorial so the player learns how to pause
- Removed mom's dummy explained part of the tutorial
- Fixed story continuity errors
Art Department
- Made ken's turn icon
- Made forest battle background
QA Department
- Tested the game with a friend
- Friend managed to finish the demo in a little less than an hour
- Bugs found
- There's an exploit to grind infinite orange segments
- You can apparently skip the first scene after the tutorial somehow, gotta check how they do that
- Other problems
- Left a debug feature which closes the game at any when pressing the "escape" key in the demo
- This was very annoying
- Music equalisation, specifically the battle music and the end cutscene music
- Left a debug feature which closes the game at any when pressing the "escape" key in the demo
- Behavior observed
- for my friend it is intuitive to pause the game with esc
- my friend doesn't like to use all of their items, they like to save stuff if something happens
- when enemies did very little damage my friend didn't noticed the damage, they thought it was a bug but checking the footage it wasn't
- Opinions
- The last fight of the demo is very difficult
- Really liked:
- Lovers side quest
- The music
- The tutorial was too much text
- The secret in room A2 is too hard to find
PD: HOLY MOLY WRITTING THIS DEVLOG TOOK LIKE HALF AN HOUR AND I STILL DON'T ADD THE FOOTAGE
PD2: with the footage and the testing part, this devlog took me a little more than an hour wow
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The Runemaster's Diary
A small turn-based rpg about a kid and an orange trying to save a dog.
Status | In development |
Author | Tomyatemo |
Genre | Role Playing |
Tags | 2D, JRPG, Pixel Art, Short, Top-Down, Top Down Adventure, Turn-Based Combat |
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