Weekly Dev Log #40


WEEKLY DEVLOG #40 BABY!! HERE WE GO:

Programming Department

  • Battle App
    • Added numbers that show how much damage is done to an entity

  • Battle Script App
    • Fixed turn order displayer
  • Cutscene App
    • Fixed a crash that occurred when playing a cutscene that is missing an image from the previous cutscene
    • Updated cutscene images to jpgs so they take less space in memory
  • Overworld App
    • Made Ken look at Mac in a script when talking with him
    • Fixed bug where you could keep taking orange segments from the orange segment basket without them running out
    • Fixed npc going through a tree in a scene
    • Implemented NPC missing portrait
    • Fixed the collision boxes to enter a cutscene so the player cant skip the scene by walking by to the side
    • Fixed bug that caused the player to be able to pick up a specific item twice
    • Adjusted animations from a scene
    • Made mac go to idle pose in a missing script
    • Fixed old bug where the player got stuck in an animation after a script
    • Adjusted collisions for secret lovers script
    • Polished some scripts
    • Added missing script for some rocks, no big deal
    • Made some scripts to return the player to its idle position 
    • Adjusted collisions of some objects
    • Adjusted rewards from some interactions
    • Created system to apply a shader to an entity
    • Added water

  • Pause Menu App
    • Removed MP from group menu 
  • Splash Screen App (New)
    • Created application to show splash screens
    • Added splash screen with love 2d
    • Added splash screen with controls
  • Title Screen App (New)
    • Fully refactor title screen into its own app
  • Other
    • Fixed bad practices in git repository from previous week's grind
      • This took a long time to do but it was sooooooo very important
    • Made "press escape to close the game" a debug exclusive feature
    • Created a release in the git repository for the demo
    • Equalized Music
    • Fixed bugs configurations not saving
    • Created shader for water effet

Art Department

  • Made NPC portrait

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