Weekly Dev Log #41
The Runemaster's Diary » Devlog
Programming Department
- Battle App
- Refactored some strings so they are easier to edit
- Fixed time-skip at the beginning
- Changed victory screen to make it more somilar to turn displayer
- Cutscene App
- Fixed bug where some scenes didn't reset properly when a cutscene is reset
- Overworld App
- Added missing interaction for entities in old shack
- Fixed many animations in scripts where the player didn't return to idle when interacting with something
- Fixed animation bug when picking a leaf while moving and not stop holding the move button
- Made towel sprites for secret area
- Added sound to dialogs in overworld
- Fixed crash in the spanish version of the game when trying to enter the pool/towel room
- Pause Menu App
- Refactored some strings so they are easier to edit
- Other
- Fixed so many typos oh my god
- Translated a whole lot of dialogs and strings between versions
- Prepared english and spanish demo
- Made runnable of the game in windows and linux
- Updated font with more utf8 characters
- Released the demo
Music Department
- Made music for old shack area
- Made Music for Mell and Lohn
- Made Danger music
- Made music for sinister stories
- Equalized Music
Art Department
- Added new victory screen rewards graphics for battle app
Design Department
- Redesigned battle tutorial so it explains the mechanics better
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The Runemaster's Diary
A small turn-based rpg about a kid and an orange trying to save a dog.
Status | In development |
Author | Tomyatemo |
Genre | Role Playing |
Tags | 2D, JRPG, Pixel Art, Short, Top-Down, Top Down Adventure, Turn-Based Combat |
More posts
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- Devlog July 2023Jul 28, 2023
- Devlog June 2023Jul 10, 2023
- Devlog May 2023May 29, 2023
- Hotfixes Demo #2May 13, 2023
- Hotfixes Demo #1May 05, 2023
- First Devlog of 2023! (Devlog April)May 04, 2023
- Devlog JuneJul 05, 2022
- Devlog MayMay 31, 2022
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