Weekly Dev Log #42


This week was a weird one, I was like super productive 2 days and the others I wasn't very productive. But hey, lots of stuff to talk about!

Also from now on I'm going to assume the people reading this have played the demo! So heads up.

Programming Department

  • Battle App
    • Removed Single Sweet Berry action
    • Fixed long stat bars bug
  • Overworld App
    • Designed, implemented and integrated a new shader for the deep way areas in the game
      • This shader makes it all dark except in some areas where there's light

    • Polished the script where the demo ends to continue with the game
    • Made a way back from the deep way to the previous forest area
    • Implemented 8 deep way rooms as phisical spaces in the game
      • There isn't a lot in these rooms for now
    • Made Ken not let you progress in the story until you have taken orange segments
    • Added many optional encounters
    • Fixed way to get infinite honey
    • Fixed animations when entities moved to incorrect places
    • Implemented script for a group of new enemies
    • Made secret a little more apparent
  • Pause Menu App
    • Made it so Crystalized honey is not edible
    • Buffed sweet berry healing from 1 to 2 hp recovered
  • Other
    • Released a new build of the game with some patches
      • Only in english
    • Fixed translation mistakes in both versions

Design Department

  • Designed new enemy behavior
  • Designed deep way layout and some quests

Art Department

  • Made some of the sprites for a new enemy in the overworld
    • I made only the necessary sprites for the scripts I have designed until now
    • The sprite sheet is incomplete

Music Department

  • Reduced the volume of drums in trouble music

Get The Runemaster's Diary

Leave a comment

Log in with itch.io to leave a comment.