Weekly Dev Log #43
The Runemaster's Diary » Devlog
I'm not very happy with how this week turned out, I felt like I wasn't very productive. I ended up crunching a lot also. Next week I'll try to respect my schedule more.
Programming Department
- Battle App
- Refactored conditions that change temporal parameters to avoid duplicated code
- Implemented new enemy action effects
- Implemented 3 new enemy action animations
- Implemented Plus Defense Condition
- Implemented Minus Accuracy Condition
- Implemented Stunned Condition
- Implemented a new action involving bottled honey
- Implemented new action for Mac
- Fixed old bug where some animations played in the wrong order for every move sometimes
- Fixed bug where the color borders didnt scale well with fullscreen
- Polished regain composure animation
- Cutscene App
- Fixed a bug where continuing after the end of the demo didn't stopped the end music
- Overworld App
- Fixed scaling problem with lights shader
- Fully implemented new enemy encounters in deep way
- Fixed Bermillions dialog reseting when reloading room
- Fixed bug where the script for when player interacts with Zack and her friend while unconscious is missing after just defeating them
- Created a new animation that changes the animation of the player depending on their speed
- Used it for last script of the demo (for patch 3)
- Changed bermillions basket dialog when you haven't talked to him yet
- Made Amber face the other way when talking to herself
- Other
- Fixed typos in spanish version of the demo
- Implemented circular collision shapes
- And made them compatible with other collision shapes
Art Department
- Made icon minus accuracy
- Made icon plus defense
- Made icon stunned
- Made 3 new enemy action animations
- Made spritesheet for new enemy in battle
- Made new enemy battle icon
- Made new animation for mac actions
Get The Runemaster's Diary
The Runemaster's Diary
A small turn-based rpg about a kid and an orange trying to save a dog.
Status | In development |
Author | Tomyatemo |
Genre | Role Playing |
Tags | 2D, JRPG, Pixel Art, Short, Top-Down, Top Down Adventure, Turn-Based Combat |
More posts
- Devlog September 2023 (FINALE??)Sep 28, 2023
- Devlog August 2023Sep 01, 2023
- Devlog July 2023Jul 28, 2023
- Devlog June 2023Jul 10, 2023
- Devlog May 2023May 29, 2023
- Hotfixes Demo #2May 13, 2023
- Hotfixes Demo #1May 05, 2023
- First Devlog of 2023! (Devlog April)May 04, 2023
- Devlog JuneJul 05, 2022
- Devlog MayMay 31, 2022
Leave a comment
Log in with itch.io to leave a comment.