Weekly Dev Log #44


Programming Department

  • Battle App
    • Implemented Amber as a playable character in battle app
    • Fixed bug where the game crashed when trying to perform the encourage 
    • Fixed bug that made you have more guard than what you when "recovering from a sugar rush"
    • Implemented battles with more allies
    • Fixed a bug where an ally doesn't disappear when knocked out
    • Handled the case when  a knocked out entity starts a battle
    • Refactored action descriptions
    • Made knocked out entities gain 1 hp when exiting a battle
    • Programmed a shader so its easier to see whose turn is it when fighting with 1 or more allies
  • Overworld App
    • Polished lights and background deep way room A1
    • Fixed super weird bug that a script of a room may activate from a different room if there's a warp between them
      • Caused a battle encounter appear in an empty room
    • Polished visually forest room where mell and lohn discuss
    • Added scripts to continue the story
    • Added friendly naranjarina's friends

Art Department

  • Made Amber idle animation
  • Made Amber hurt animation
  • Made Amber regain composure animation
  • Polished background for deep way A1
  • Made Portrait for pebs
  • Remade naranjarina battle portrait
  • Made amber battle turn icon
  • Remade mac's battle portrait
  • Made amber's battle portrait

Design Department

  • Designed Amber sugar actions

Here's a sneak peek at how's the deep way coming along. I think its very pretty.


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