Weekly Dev Log #44
The Runemaster's Diary » Devlog
Programming Department
- Battle App
- Implemented Amber as a playable character in battle app
- Fixed bug where the game crashed when trying to perform the encourage
- Fixed bug that made you have more guard than what you when "recovering from a sugar rush"
- Implemented battles with more allies
- Fixed a bug where an ally doesn't disappear when knocked out
- Handled the case when a knocked out entity starts a battle
- Refactored action descriptions
- Made knocked out entities gain 1 hp when exiting a battle
- Programmed a shader so its easier to see whose turn is it when fighting with 1 or more allies
- Overworld App
- Polished lights and background deep way room A1
- Fixed super weird bug that a script of a room may activate from a different room if there's a warp between them
- Caused a battle encounter appear in an empty room
- Polished visually forest room where mell and lohn discuss
- Added scripts to continue the story
- Added friendly naranjarina's friends
Art Department
- Made Amber idle animation
- Made Amber hurt animation
- Made Amber regain composure animation
- Polished background for deep way A1
- Made Portrait for pebs
- Remade naranjarina battle portrait
- Made amber battle turn icon
- Remade mac's battle portrait
- Made amber's battle portrait
Design Department
- Designed Amber sugar actions
Here's a sneak peek at how's the deep way coming along. I think its very pretty.
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The Runemaster's Diary
A small turn-based rpg about a kid and an orange trying to save a dog.
Status | In development |
Author | Tomyatemo |
Genre | Role Playing |
Tags | 2D, JRPG, Pixel Art, Short, Top-Down, Top Down Adventure, Turn-Based Combat |
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- Devlog May 2023May 29, 2023
- Hotfixes Demo #2May 13, 2023
- Hotfixes Demo #1May 05, 2023
- First Devlog of 2023! (Devlog April)May 04, 2023
- Devlog JuneJul 05, 2022
- Devlog MayMay 31, 2022
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