Weekly Dev Log #50
The Runemaster's Diary » Devlog
This week I started working on an application so creating content for the game is easier. I started remaking the level editor in C++ with Qt and I'm like a quarter of the way there. I'm saying this because I'm going to include the progress I make in this app in future devlogs!
Programming Department
- Battle App
- Fixed background for the battle app
- Overworld App
- Made a new battle transition
- Polished secret room in deep way
- Fixed camera limits in one of the forest rooms
- Implemented new script to pick rocks, yeah!
- Made new script for a secret event
- Many secrets, so sorry for many secrets
- Fixed bug that made scripts work badly when framedrops occur
- New Game Editor
- Created the structure of the application based on the Model View Controller pattern
- Managed to make the application work with openGL for the graphic interface
- Created system to import assets into the application
- Created the structure of the application based on the Model View Controller pattern
- Other
- Started the making of a trailer for the game
- Recorded gameplay
- Researched on how to do trailers
- Decided the structure for the trailer
- Started the making of a trailer for the game
Art Department
- Made assets to polish secret room in deep way
- Made new enemy sprite
- Made new item sprite
Design Department
- Added 3 move concepts of battle moves
- Made script for trailer for the game
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The Runemaster's Diary
A small turn-based rpg about a kid and an orange trying to save a dog.
Status | In development |
Author | Tomyatemo |
Genre | Role Playing |
Tags | 2D, JRPG, Pixel Art, Short, Top-Down, Top Down Adventure, Turn-Based Combat |
More posts
- Devlog September 2023 (FINALE??)Sep 28, 2023
- Devlog August 2023Sep 01, 2023
- Devlog July 2023Jul 28, 2023
- Devlog June 2023Jul 10, 2023
- Devlog May 2023May 29, 2023
- Hotfixes Demo #2May 13, 2023
- Hotfixes Demo #1May 05, 2023
- First Devlog of 2023! (Devlog April)May 04, 2023
- Devlog JuneJul 05, 2022
- Devlog MayMay 31, 2022
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