Weekly Dev Log #50


This week I started working on an application so creating content for the game is easier. I started remaking the level editor in C++ with Qt and I'm like a quarter of the way there. I'm saying this because I'm going to include the progress I make in this app in future devlogs!

Programming Department

  • Battle App
    • Fixed background for the battle app
  • Overworld App
    • Made a new battle transition
    • Polished secret room in deep way
    • Fixed camera limits in one of the forest rooms
    • Implemented new script to pick rocks, yeah!
    • Made new script for a secret event
      • Many secrets, so sorry for many secrets
    • Fixed bug that made scripts work badly when framedrops occur 
  • New Game Editor
    • Created the structure of the application based on the Model View Controller pattern
    • Managed to make the application work with openGL for the graphic interface
    • Created system to import assets into the application 
  • Other
    • Started the making of a trailer for the game
      • Recorded gameplay
      • Researched on how to do trailers
      • Decided the structure for the trailer

Art Department

  • Made assets to polish secret room in deep way
  • Made new enemy sprite
  • Made new item sprite

Design Department

  • Added 3 move concepts of battle moves
  • Made script for trailer for the game

Get The Runemaster's Diary

Leave a comment

Log in with itch.io to leave a comment.