Devlog May & June


Hey there, I came to give you guys a general update of what's been happening. 

Roadmap

  • First I want to set up a steam page:
    • Making a trailer
      • Make music for it
      • Collect footage
    • Draw a profesional looking thumbnail

I'm ready with this! Here's the steam page link: https://store.steampowered.com/app/1676610/Macs_Journal/

  • Next I'll finish the second area of the game
    • Make music for the area
    • Implement remaining events and interactions
    • Make missing sprites for NPC's and objects
    • Make missing battles

Still working on this. I still have to make like 3 more events, but progres is being made.

  • (Side Project) Make marketing tools
    • Create a bot that collects data on views, hearts and retweets on my twitter
    • Create a simple page that visualises this information

This is ready. The page has like a small issue but I'll try to get to it this month.

What's left:

  • Fully desing the last area of the game
    • Design the different maps
    • Design interactions and story
  • Use the editor to create the maps of the final area of the game
    • Create  the entities and more simple interactions
  • Polish these maps and entities
    • Create all the art for this area and entities
    • Create song for the area
  • Implement events for the last area
    • Implement every event for the last area
    • Implement the final fights and boss
    • Make music for the important events
  • End of the game
    • Implement scene for the end of the game
    • Make music for this scene
  • Post Production
    • Add steam achievements
    • + Playtest the game and change things when
    • Create cool art for desktop wallpapers
      • 2 drawings should be enough
    • + Playtest the game and change things when necessary

The Plan

I'll try to finish the second area of the game by mid August. Then I'll finish designing the last area of the game and start to implement it. I hope to have that done by october. That way I have around two months to polish the game and release it.

I'll try to do more of these devlogs to keep you updated, but I may move to month devlogs because  I don't have as much time as I had before.



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