Devlog July


Hey there! Sorry for disappearing for the first part of August, I have been sick for like 3 weeks and I'm finally feeling better.

SO, here's what I've been working on:

Roadmap

  • First I want to set up a steam page:
    • Making a trailer
      • Make music for it
      • Collect footage
    • Draw a profesional looking thumbnail
  • Next I'll finish the second area of the game
    • Make music for the area
    • Implement remaining events and interactions
    • Make missing sprites for NPC's and objects
    • Make missing battles

There's only one event left for the area. I also have to come up with an idea to balance the gimmick for this area because its very punishing for now. Aaaaand the music for the area.

  • (Side Project) Make marketing tools
    • Create a bot that collects data on views, hearts and retweets on my twitter
    • Create a simple page that visualises this information
  • Fully desing the last area of the game
    • Design the different maps
    • Design interactions and story

What's left:

  • Use the editor to create the maps of the final area of the game
    • Create  the entities and more simple interactions
  • Polish these maps and entities
    • Create all the art for this area and entities
    • Create song for the area
  • Implement events for the last area
    • Implement every event for the last area
    • Implement the final fights and boss
    • Make music for the important events
  • End of the game
    • Implement scene for the end of the game
    • Make music for this scene
  • Post Production
    • Add steam achievements
    • + Playtest the game and change things when
    • Create cool art for desktop wallpapers
      • 2 drawings should be enough
    • + Playtest the game and change things when necessary

The Plan

I'll finish the second area of the game by the end of august. This includes the last script missing and the music track.

I hope that by the end of august I start implementing the missing rooms in the game, and have them ready by late september.

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