Devlog October
The Runemaster's Diary » Devlog
Hello! This month was kinda hard to work in the game because I spent a lot of time patching bugs in the game editor. But progress is being made little by little.
What's left:
- Use the editor to create the maps of the final area of the game (We are here!)
- Create the entities and more simple interactions
- Polish these maps and entities
- Create all the art for this area and entities
- Create song for the area
- Implement events for the last area
- Implement every event for the last area
- Implement the final fights and boss
- Make music for the important events
- End of the game
- Implement scene for the end of the game
- Make music for this scene
- Post Production
- Add steam achievements
- + Playtest the game and change things when
- Create cool art for desktop wallpapers
- 2 drawings should be enough
- + Playtest the game and change things when necessary
Some Detail
Game Editor Upgrades:
- Fixed bugs that made objects not align to grid properly when zooming in or out
- Fixed default layer depth and made it 0
- Reseted file path variable when making a new map
The Plan
I managed to make most of the mockups so this month I want to implement them in the game and playtest them. I hope that in december I get more time to work in the game, but I can't release it this year at this point. So I'll also update the steam page and move the release date to mid 2022.
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The Runemaster's Diary
A small turn-based rpg about a kid and an orange trying to save a dog.
Status | In development |
Author | Tomyatemo |
Genre | Role Playing |
Tags | 2D, JRPG, Pixel Art, Short, Top-Down, Top Down Adventure, Turn-Based Combat |
More posts
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- Devlog August 2023Sep 01, 2023
- Devlog July 2023Jul 28, 2023
- Devlog June 2023Jul 10, 2023
- Devlog May 2023May 29, 2023
- Hotfixes Demo #2May 13, 2023
- Hotfixes Demo #1May 05, 2023
- First Devlog of 2023! (Devlog April)May 04, 2023
- Devlog JuneJul 05, 2022
- Devlog MayMay 31, 2022
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