Devlog October


Hello! This month was kinda hard to work in the game because I spent a lot of time patching bugs in the game editor. But progress is being made little by little.

What's left:

  • Use the editor to create the maps of the final area of the game (We are here!)
    • Create  the entities and more simple interactions
  • Polish these maps and entities
    • Create all the art for this area and entities
    • Create song for the area
  • Implement events for the last area
    • Implement every event for the last area
    • Implement the final fights and boss
    • Make music for the important events
  • End of the game
    • Implement scene for the end of the game
    • Make music for this scene
  • Post Production
    • Add steam achievements
    • + Playtest the game and change things when
    • Create cool art for desktop wallpapers
      • 2 drawings should be enough
    • + Playtest the game and change things when necessary

Some Detail

Game Editor Upgrades:

  • Fixed bugs that made objects not align to grid properly when zooming in or out
  • Fixed default layer depth and made it 0
  • Reseted file path variable when making a new map

The Plan

I managed to make most of the mockups so this month I want to implement them in the game and playtest them. I hope that in december I get more time to work in the game, but I can't release it this year at this point. So I'll also update the steam page and move the release date to mid 2022.

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